The Last Score:
Mij’s last job on Teth was supposed to be his ticket to a better payout—and a quick departure. The target had been Dulgo the Hutt’s palace, a sprawling fortress on the edge of Sik Town that housed a vault brimming with treasures. His crew had been hired to liberate one particularly valuable prize from the Hutt’s stash, and against all odds, they’d pulled it off. The score was theirs, and all that remained was a clean getaway.
After the job, Mij decided he’d earned a little celebration. He headed to the cantina, intending to kill some time before the extraction. A few drinks and a particularly gripping sabacc game later, time had slipped through his fingers. By the time he realized how late it was, it was too late. He raced to the rendezvous point just in time to see the Wraith, a sleek YT-2000 class freighter, lifting off and vanishing into the atmosphere without him.
Now, stranded in Sik Town with little more than his gear and his pride, Mij is left to figure out his next move on a planet that feels more like a cage with every passing day.
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