Session 1 Notes
Stranded on Teth for weeks, Mij navigates the challenges of Sik Town’s barter economy and avoids the dangerous Gek gang. Low on funds and unable to barter transport off this rock, he visits The Jewel , a dimly lit cantina run by former bounty hunter Grayson, looking for work. Hearing about Hysio Typho’s jungle expedition, Mij is tempted, but his attention is drawn to a sabacc game. He joins with a 50-credit buy-in. Despite losing the first two rounds, he identifies Ledo’s tell and charms information about the Dulgo heist. However, Kronn, another player, catches on and keeps Mij struggling. Desperate, Mij bets Hysio's expedition lead and wins back 50 credits. He considers leaving but is drawn back into the game. When the stakes escalate—a thermal detonator, a swoop bike, and pit droids—Mij steps out, watching Hu’nam, a Bith player, win the pot. Hu’nam buys Mij a drink, and they discuss prospects. A Gek gang member briefly enters but doesn’t notice Mij. With few options left, Mij acc...